Part 1: Characters
In this section, I'll be going over the basics of creating a decent character. What I cover here can be applied to all RP, not just this site alone. i'll also briefly go into how to play as your character.
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Mary-Sues/Gary-StusFirst of all- what is a Mary-Sue? (Since Gary-Stus are just male equivalents of Mary-Sues, I'll just use the one word to save typing time.)
A Mary-Sue is, in RP terms, a character that is completely ridiculous, generic, cliched, and generally just laughable.
Mary-Sues are frequently spawned by someone who is completely new to role playing, and usually come with huge helpings of Power Playing and/or God Moding (which we'll cover later) and are generally put together terribly and even played badly.
Things that might seem original or cool usually come in overly copious amounts and are taken to the extreme, thus making the characters boring and/or simply annoying.
Originality does not come in droves of 'uberness' and 'awesomesauce' (no matter how great those words are). It comes from clever execution of the character and in their personality and history. Sure, they might have had something terrible happen to them in the past, like my
Saul, but it's how this experience affected them that matters. In Saul's case, it turned him into an insane, evil bastard.
(And funnily enough, he's still my favourite character.)Mary-Sues often have terrible names that aren't thought out very well at all. The names of celebrities fall into this section. If you can't come up with your own name, you really need to do some serious rethinking about your character.
Another common naming strategy is spelling a name in an odd way, or using something that's completely made up, or even the combination of words that don't even make sense as names.
For example: Kriztal.
You say it as 'crystal' but it's spelled differently. What's the point of that? 'Krystal' or 'Cristal' are totally acceptable alternate spelling of the name, but 'Kriztal'? They sound like they fell out of a really bad Gangsta Movie.
Another example: Jarkoviah Von Shadowdart.
'Jarkoviah'? Well, although it's made up, it's not that terrible. It sounds almost believable, however would a real name substitute be so bad? Like 'Jarkovich'? The 'Von' part is a bit redundant, unless there's actually a reason for this to be there, such as the character is descendant from royalty or something. Now, 'Shadowdart'. What? It doesn't even make sense as a name. A nickname maybe, in which case it would be: Rupert 'Shadowdart' Gardner. But as a last name? No. First name? Hell no.
Another common attribute for a Mary-Sue is having so much good looks they make every supermodel out there look like they fell off the back of a meat truck. Having a good looking character is fine, if it makes sense for them to look good. Everyone knows that looking attractive takes hard work, even for those with natural good looks. you have to work to keep it that way.
You can't just 'be beautiful'. For this defies science.
Ridiculous amounts of ugly can be just as terrible. Having a character that should be sitting on Page 3 is bad; having a character that looks like The Thing From The Black Lagoon or something is almost as. Once again, your character needs a reason to be looking hideous. They were burnt in a fire, they were born with some sort of genetic defect, they fell into an irradiated lake... they rubbed their face all over a pile of barbed wire. Any reason, as long as it's
believable.
Now comes the 'being invulnerable to any kind of weakness ever'.
Everyone has a weakness. Even Batman. Batman is a normal human- albeit a rather rich human- but if you stabbed him in the stomach or shot him in the face, he'd die. Or be mortally wounded. He's even afraid of bats.
Your character has special abilities? They're still not invulnerable. Superman is impervious to bullets, can shoot eye laser beams, he can even spin the Earth backwards to turn back time. But just a tiny bit of Kryptonite can suck all of that away and make him mortal.
While we're on the subject of abilities, these are also common in Mary-Sues. Having any at all may be completely against the rules and reality of the RP you're in; having to many is just ridiculous. Sure, Superman had quite a few, but he couldn't move objects with his mind, he wasn't telepathic and he certainly couldn't go invisible. if abilities
are allowed, keep them reasonable.
Even if they aren't superhuman abilities, having someone who can run insanely fast and doesn't run out of breath is just daft and completely unrealistic.
To round off, I would like to express my innate displeasure at seeing so many 'bad asses' floating around RP forums. It's okay to be the nice, quiet, helpful person in the corner. In fact, this can sometimes be far more interesting! If you want a mean character, I again stress the 'there must be a reason' phrase I keep on repeating throughout this guide.
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BelievabilityThis is probably one of the most important factors when it comes to creating characters and playing as them. You can't have a well put together character and play them in a way that just makes them seem unrealistic, or just doesn't fit with their character at all. The same goes for the context of the character and where they are being played.
For example: everyone know the ye olde archetype of werewolves vs vampires. However, if a site/thread has
specifically stated in the rules or title that in this RP, only
werewolves exist, it just wouldn't make sense to introduce a vampire into the fray.
You need your character to feel real, to connect with the other characters and their players in some way, not seem as if they're some sort of other-worldly entity. Unless they actually
are an other-worldly entity, which, by all means, be extravagant and mind blowing-ly awesome; just keep to the rules that have been established.
It may be safe to say that making your character believable links in with the Mary-Sue-ing; too much or too little can just be boring, ridiculous and just downright annoying.
A good way to make your character feel real, and make them fit into the world that they are being played in is to not have too much history laid out about them to begin with. Having a back story to explain briefly about why they are the way they are, and how they got to a specific point is an absolute must, but keeping that back story small can help to pave the way for further development.
In my opinion, there is nothing more rewarding in an RP than seeing your character develop in ways you never thought they could, almost as if they actually were
real.
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Playing As Your CharacterSo, you've made a well thought out believable character, and now you want to RP with them?
Oddly enough, it's not that difficult to get the hang of, as long as you have basic story writing skills. And that's what an RP really is- a big story that a few (or a lot!) of people take part in writing.
Think of it like this- in video games, you play the part of another person. It's exactly the same in role play, only you have complete control of the character. In role play, you are playing as another person (or persons!), and have to act and react the way that they would.
For example: hypothetically, I am in a role play and am using Saul.
Knowing his personality and mental state, I have to play him accordingly. Since he is the leader of a rather nasty gang, it's quite clear that he isn't a nice guy and isn't going to react well to threats and/or people trying to say they are above him.
In this hypothetical role play, another person's character has been constantly irritating Saul, and has told him to shut up, threatening to 'poke his eyes out' if he doesn't. Saul being Saul, he would react violently to this kind of threat. If there was a blunt implement on hand, he would try to hit them in the face with it. Failing that, he'd swing a punch, and naturally try to injure them in some way.
What Saul would
not do, is say okay, and shut up. Even if the 'shut up' comment was merited, he would still try to hurt the other character because of the added threat. If they had simply told him to shut up, he would simply glare at them, or shoot them a rather foul word in reply.
How you play your character really depends on
who they are. A nicer person would have probably shut up, and may have felt hurt by the threat, unless it was said jokingly, or they simply knew the person well enough to not take it seriously.
Another thing to consider is to not over do the reactions. If you person has a short fuse, blowing up at something as little as that makes sense- unless this is the first thing they have said/done. The same goes for being impervious to every little annoyance; I've seen role plays that have gone nowhere because one person was trying to get some sort of conflict going, but all of the other characters seemed to brush everything they did off with a smile.
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Well, that concludes the first part of this guide. The main point you should take away from this section is the 'everything must have a viable and believable reason'. Without a touch of reality, your RPs might as well be bad fan fiction.